Integrate 48x48 icon.
authorEric S. Raymond <esr@thyrsus.com>
Sun, 14 Dec 2014 22:03:24 +0000 (17:03 -0500)
committerEric S. Raymond <esr@thyrsus.com>
Sun, 14 Dec 2014 22:03:24 +0000 (17:03 -0500)
BUGS
control
empire-logo.png [deleted file]
vms-empire.desktop [new file with mode: 0644]
vms-empire.png [new file with mode: 0644]

diff --git a/BUGS b/BUGS
index e2fecd3..9d2c311 100644 (file)
--- a/BUGS
+++ b/BUGS
@@ -176,7 +176,7 @@ would not be very useful on a world with only 10% water.  (Still,
 there are checks to prevent ships from being built in inappropriate
 cities, so this may not be too much of a problem.)
 
-Potentially, the computer should use a more dynamic alogorithm
+Potentially, the computer should use a more dynamic algorithm
 where it "notices" that certain kinds of pieces are going to be
 need in the near future and then builds these things.  I've no ideas
 in this area for concrete algorithms, however.
diff --git a/control b/control
index 3124532..19c1142 100644 (file)
--- a/control
+++ b/control
@@ -23,6 +23,6 @@ XBS-Ohloh-URL: https://www.ohloh.net/p/vms-empire
 
 XBS-Freecode-Tags: Games/Entertainment
 
-XBS-Logo: empire-logo.png
+XBS-Logo: vms-empire.png
 
 XBS-VC-Tag-Template: %(version)s
diff --git a/empire-logo.png b/empire-logo.png
deleted file mode 100644 (file)
index 57c4efc..0000000
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diff --git a/vms-empire.desktop b/vms-empire.desktop
new file mode 100644 (file)
index 0000000..0c0b523
--- /dev/null
@@ -0,0 +1,9 @@
+[Desktop Entry]
+Name=VMS Empire
+GenericName=VMS Empire
+Comment=Simulation of a full-scale war between two emperors
+Icon=vms-empire
+Exec=vms-empire
+Type=Application
+Categories=Game;StrategyGame;
+Terminal=true
diff --git a/vms-empire.png b/vms-empire.png
new file mode 100644 (file)
index 0000000..5ab6e24
Binary files /dev/null and b/vms-empire.png differ