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+ ski, a fun and silly game
+
+Imagine you are skiing down an infinite slope, facing such hazards as
+trees, ice, bare ground, and the man-eating Yeti! Unfortunately,
+you have put your jet-powered skis on backwards, so you can't see
+ahead where you are going; only behind where you have been. However,
+you can turn to either side, jump or hop through the air, teleport
+through hyperspace, launch nuclear ICBMs, and cast spells to call the
+Fire Demon. And since the hazards occur in patches, you can
+skillfully outmaneuver them. A fun and very silly game that proves
+you don't need fancy graphical user interfaces to have a good time.
+
+This is a Python reimplementation of a C game from 1990, with on-line
+help added. The original was by Mark Stevans, this implementation is
+released under open-source terms by Eric S. Raymond.
+
+The internals of this game are actually kind of interesting. The terrain
+generator is a simple cellular automaton that generates crude 2D fractals.
+
+See
+ http://www.catb.org/~esr/ski/
+
+for updates and related resources.
+
+On 15 May 2006 Mark Stevans wrote:
+>Just wanted to thank you. Very nice port, love the full-color
+>graphics. Originally it was FORTRAN on DEC-10's, ported to C around
+>1981. Your Python version should keep Ski! viable for another 10-20
+>years, but I might try to put up a Ruby version for the heck of it....
+