--- /dev/null
+/*
+ * galaxis.c - a curses clone of the Macintosh game, Galaxis
+ *
+ * version 1.0 by Eric S. Raymond <esr@snark.thyrsus.com> Sun Oct 23 1994
+ */
+#define _POSIX_SOURCE
+
+#include <stdio.h>
+#include <termios.h>
+#include <ncurses.h> /* change this to curses.h if you don't have ncurses */
+#include <signal.h>
+#include <ctype.h>
+#include <assert.h>
+
+#ifndef A_UNDERLINE /* BSD curses */
+#define beep() write(1,"\007",1);
+#define cbreak crmode
+#define saveterm savetty
+#define resetterm resetty
+#define nocbreak nocrmode
+#define strchr index
+#endif /* !A_UNDERLINE */
+
+#ifdef isxdigit /* aha, must be an AT&T system... */
+#define srand(n) srand48(n)
+#define rand() lrand48()
+extern long lrand48();
+extern void srand48();
+#define bzero(s, n) (void)memset((char *)(s), '\0', n)
+extern char *memset();
+/*
+ * Try this if ungetch() fails to resolve.
+ *
+ * #define ungetch ungetc
+ */
+#endif /* isxdigit */
+
+/* miscellaneous constants */
+#define CTRLC '\003' /* used as terminate command */
+#define FF '\014' /* used as redraw command */
+#define ONBOARD(y, x) (x >= 0 && x < BWIDTH && y >= 0 && y < BDEPTH)
+
+/* coordinate handling */
+#define BWIDTH 20
+#define BDEPTH 9
+#define LIFEBOATS 4
+
+/* board state flags */
+#define S_LIFEBOAT 0x01 /* boat is here */
+#define S_BOATSEEN 0x02 /* boat has been seen */
+#define S_MARKED 0x04 /* place has been marked empty by player */
+#define S_BLANKED 0x08 /* probe has been marked empty by player */
+#define S_PROBED 0x10 /* probe has been dropped here */
+#define S_REVERSE 0x20 /* this is a ray, mark it in rv */
+
+/* display symbols */
+#ifdef A_COLOR
+#define LIFEBOAT ('L' | COLOR_PAIR(COLOR_RED))
+#define UNKNOWN ('.' | COLOR_PAIR(COLOR_BLUE))
+#define MARKED ('M' | COLOR_PAIR(COLOR_GREEN))
+#define BLANKED ('o' | COLOR_PAIR(COLOR_GREEN))
+#define HIDDEN ('X' | COLOR_PAIR(COLOR_MAGENTA))
+#else
+#define LIFEBOAT 'L'
+#define UNKNOWN '.'
+#define MARKED 'M'
+#define BLANKED 'o'
+#define HIDDEN 'X'
+#endif /* A_COLOR */
+
+/* how to position us on player board */
+#define PYBASE 3
+#define PXBASE 7
+#define PY(y) (PYBASE + (y))
+#define PX(x) (PXBASE + ((x+1)*3))
+#define pgoto(y, x) (void)move(PY(y), PX(x))
+
+/* other board locations */
+#define COLWIDTH 80
+#define PROMPTLINE 23 /* prompt line */
+#define SYBASE PYBASE + BDEPTH + 2 /* move key diagram */
+#define SXBASE 54
+#define MYBASE SYBASE - 1 /* diagram caption */
+#define MXBASE SXBASE
+#define HYBASE SYBASE - 1 /* help area */
+#define HXBASE PXBASE + 3
+#define POSYBASE PYBASE + BDEPTH/2
+
+/* direction constants */
+#define E 0
+#define SE 1
+#define S 2
+#define SW 3
+#define W 4
+#define NW 5
+#define N 6
+#define NE 7
+static int xincr[8] = {1, 1, 0, -1, -1, -1, 0, 1};
+static int yincr[8] = {0, 1, 1, 1, 0, -1, -1, -1};
+
+static unsigned char board[BDEPTH][BWIDTH], probes[BDEPTH][BWIDTH];
+static int curx = (BWIDTH / 2);
+static int cury = (BDEPTH / 2);
+
+static int turn; /* how many tries we've made */
+static int boatsfound; /* number of boats found */
+static bool revealed; /* display hidden lifeboats */
+static bool dohilite; /* highlight those rays */
+
+#define PR (void)addstr
+
+static void outro(sig)
+/* end the game, either normally or due to signal */
+int sig;
+{
+ clear();
+ (void)refresh();
+ (void)resetterm();
+ (void)echo();
+ (void)endwin();
+ exit(0);
+}
+
+static void intro()
+/* initialize curses */
+{
+ srand(time(0L)+getpid()); /* Kick the random number generator */
+
+ (void) signal(SIGINT,outro);
+ (void) signal(SIGINT,outro);
+ (void) signal(SIGIOT,outro); /* for assert(3) */
+ if(signal(SIGQUIT,SIG_IGN) != SIG_IGN)
+ (void)signal(SIGQUIT,outro);
+
+ (void)initscr();
+#ifdef KEY_MIN
+ keypad(stdscr, TRUE);
+#endif /* KEY_MIN */
+ (void)saveterm();
+ (void)nonl();
+ (void)cbreak();
+ (void)noecho();
+
+#ifdef A_COLOR
+ start_color();
+
+ init_pair(COLOR_BLACK, COLOR_BLACK, COLOR_BLACK);
+ init_pair(COLOR_GREEN, COLOR_GREEN, COLOR_BLACK);
+ init_pair(COLOR_RED, COLOR_RED, COLOR_BLACK);
+ init_pair(COLOR_CYAN, COLOR_CYAN, COLOR_BLACK);
+ init_pair(COLOR_WHITE, COLOR_WHITE, COLOR_BLACK);
+ init_pair(COLOR_MAGENTA, COLOR_MAGENTA, COLOR_BLACK);
+ init_pair(COLOR_BLUE, COLOR_BLUE, COLOR_BLACK);
+ init_pair(COLOR_YELLOW, COLOR_YELLOW, COLOR_BLACK);
+#endif /* A_COLOR */
+}
+
+/* VARARGS1 */
+static void prompt(f, s)
+/* print a message at the prompt line */
+char *f, *s;
+{
+ (void) move(PROMPTLINE, 0);
+ (void) clrtoeol();
+ (void) printw(f, s);
+ (void) refresh();
+}
+
+static void error(s)
+char *s;
+{
+ (void) move(PROMPTLINE + 2, 0);
+ (void) clrtoeol();
+ if (s)
+ {
+ (void) addstr(s);
+ (void) beep();
+ }
+}
+
+static int rnd(n)
+int n;
+{
+ return(((rand() & 0x7FFF) % n));
+}
+
+static void initgame()
+{
+ int boatsplaced;
+
+ bzero(board, sizeof(char) * BWIDTH * BDEPTH);
+ bzero(probes, sizeof(char) * BWIDTH * BDEPTH);
+
+ /* first, place the lifeboats */
+ boatsplaced = 0;
+ while (boatsplaced < LIFEBOATS)
+ {
+ int x = rnd(BWIDTH);
+ int y = rnd(BDEPTH);
+
+ if (!(board[y][x] & S_LIFEBOAT))
+ {
+ board[y][x] |= S_LIFEBOAT;
+ boatsplaced++;
+ }
+ }
+
+ turn = 0;
+ revealed = FALSE;
+ dohilite = TRUE;
+}
+
+
+static int show(int i, int j)
+{
+ int state = board[i][j];
+ int hilite = ((state & S_REVERSE) ? A_REVERSE : A_NORMAL);
+
+ if ((state & S_BOATSEEN))
+ return(hilite | LIFEBOAT);
+ else if (revealed && (state & S_LIFEBOAT))
+ return(hilite | HIDDEN);
+ else if ((state & S_MARKED))
+ return(hilite | MARKED);
+ else if ((state & S_BLANKED))
+ return(hilite | BLANKED);
+ else if ((state & S_PROBED))
+ return(hilite | ('0' + probes[i][j]));
+ else
+ return(hilite | UNKNOWN);
+}
+
+static void showmoves(int cury, int curx)
+/* reverse-highlight or unhighlight the rays extending from a loxcation */
+{
+ int n;
+ int i, j;
+
+ for (i = 0; i < BDEPTH; i++)
+ for (j = 0; j < BWIDTH; j++)
+ board[i][j] &=~ S_REVERSE;
+
+ if (!dohilite)
+ return;
+
+ for (n = 0; n < 8; n++)
+ {
+ int ny = cury;
+ int nx = curx;
+
+ for (;;)
+ {
+ ny += yincr[n];
+ nx += xincr[n];
+
+ if (!ONBOARD(ny, nx) || board[ny][nx] == S_BOATSEEN)
+ break;
+
+ board[ny][nx] |= S_REVERSE;
+ }
+ }
+}
+
+static void redisplay(bool force)
+/* redraw the main board */
+{
+ int i, j;
+
+ if (force)
+ {
+ (void) clear();
+ (void) mvaddstr(0,35,"GALAXIS");
+ (void) mvaddstr(1,2, "by Eric S. Raymond, based on Christian Franz's original for the Macintosh");
+
+ (void) mvprintw(HYBASE, HXBASE, "? -- detailed help");
+ (void) mvprintw(HYBASE+1, HXBASE, "p -- drop or re-query a probe");
+ (void) mvprintw(HYBASE+2, HXBASE, "<space> -- toggle the empty mark");
+ (void) mvprintw(HYBASE+3, HXBASE, "o -- toggle ray highlighting");
+ (void) mvprintw(HYBASE+4, HXBASE, "r -- refresh screen");
+ (void) mvprintw(HYBASE+5,HXBASE, "q -- quit this game");
+
+ (void) mvaddstr(MYBASE, MXBASE, "Movement keys:");
+ (void) mvaddstr(SYBASE, SXBASE, "y k u 7 8 9");
+ (void) mvaddstr(SYBASE+1, SXBASE, " \\|/ \\|/ ");
+ (void) mvaddstr(SYBASE+2, SXBASE, "h-+-l 4-+-6");
+ (void) mvaddstr(SYBASE+3, SXBASE, " /|\\ /|\\ ");
+ (void) mvaddstr(SYBASE+4, SXBASE, "b j n 1 2 3");
+#ifdef A_UNDERLINE
+ (void) mvaddstr(SYBASE+5, SXBASE, "Arrow keys work.");
+#endif /* A_UNDERLINE */
+ }
+
+ (void) mvprintw(POSYBASE + 1, 0, "Tries: %d", turn);
+ (void) mvprintw(POSYBASE + 2, 0, "Found: %d", boatsfound);
+
+ for (i = 0; i < BDEPTH; i++)
+ for (j = 0; j < BWIDTH; j++)
+ {
+ pgoto(i, j);
+ addch(show(i,j));
+ }
+
+ pgoto(cury, curx);
+ refresh();
+}
+
+static void help()
+{
+ clear();
+
+ (void) mvaddstr(0,35,"GALAXIS\n\n");
+ (void) printw(
+ "%d lifeboats from a crippled interstellar liner are adrift in this starfield.\n",
+ LIFEBOATS);
+ (void) printw(
+ "To find them, you can place probes that look in all eight compass directions\n");
+ (void) printw(
+ "and tell you how many lifeboats they see. If you drop a probe directly on a\n");
+ (void) printw(
+ "lifeboat it will be revealed immediately. Your objective: find the lifeboats\n");
+ (void) printw(
+ "as quickly as possible, before the stranded passengers run out of oxygen!\n\n");
+
+
+ (void) printw(
+ "To drop a probe, move the cursor to a cell and press the `p' key. You can mark\n");
+ (void) printw(
+ "any cell to show that you believe there is no lifeboat there by pressing the\n");
+ (void) printw(
+ "spacebar. You can unmark a cell in the same way. Finally, you can quit with\n");
+ (void) printw(
+ "`q', which will reveal all lifeboats.\n\n");
+
+ (void) printw(
+ "When the game starts, all the locations you can see from a given spot are\n");
+ (void) printw(
+ "reverse-video highlighted. As you mark more of the board, this may become\n");
+ (void) printw(
+ "visually confusing. You can toggle the highlighting with the `o' key.\n\n");
+
+ (void) printw(
+ "Sometimes, after you have found a lifeboat, doing `p' on a cell you've already\n");
+ (void) printw(
+ "probed will place more known-empty marks (because you can see all the boats the\n");
+ (void) printw(
+ "probe counted). This second query will not cost you a turn.\n\n");
+
+ (void) printw(
+ "Yes, this should have an X interface more like the Mac game. So write one!");
+
+ prompt("Press any key to continue...");
+ getch();
+ redisplay(TRUE);
+}
+
+static int getcoord(void)
+/* keep taking keystrokes till we see a player move */
+{
+ int ny, nx, c;
+
+ for (;;)
+ {
+ (void) mvprintw(POSYBASE, 0, "(%d, %c) ", curx, 'A'+cury);
+ pgoto(cury, curx);
+ curs_set(1);
+ showmoves(cury, curx);
+ redisplay(FALSE);
+
+ switch(c = getch())
+ {
+ case 'k': case '8':
+#ifdef KEY_MIN
+ case KEY_UP:
+#endif /* KEY_MIN */
+ ny = cury+BDEPTH-1; nx = curx;
+ break;
+ case 'j': case '2':
+#ifdef KEY_MIN
+ case KEY_DOWN:
+#endif /* KEY_MIN */
+ ny = cury+1; nx = curx;
+ break;
+ case 'h': case '4':
+#ifdef KEY_MIN
+ case KEY_LEFT:
+#endif /* KEY_MIN */
+ ny = cury; nx = curx+BWIDTH-1;
+ break;
+ case 'l': case '6':
+#ifdef KEY_MIN
+ case KEY_RIGHT:
+#endif /* KEY_MIN */
+ ny = cury; nx = curx+1;
+ break;
+ case 'y': case '7':
+#ifdef KEY_MIN
+ case KEY_A1:
+#endif /* KEY_MIN */
+ ny = cury+BDEPTH-1; nx = curx+BWIDTH-1;
+ break;
+ case 'b': case '1':
+#ifdef KEY_MIN
+ case KEY_C1:
+#endif /* KEY_MIN */
+ ny = cury+1; nx = curx+BWIDTH-1;
+ break;
+ case 'u': case '9':
+#ifdef KEY_MIN
+ case KEY_A3:
+#endif /* KEY_MIN */
+ ny = cury+BDEPTH-1; nx = curx+1;
+ break;
+ case 'n': case '3':
+#ifdef KEY_MIN
+ case KEY_C3:
+#endif /* KEY_MIN */
+ ny = cury+1; nx = curx+1;
+ break;
+ case 'r':
+ case FF: /* undocumented */
+ nx = curx; ny = cury;
+ (void)clearok(stdscr, TRUE);
+ (void)refresh();
+ break;
+ default:
+ return(c);
+ }
+
+ curx = nx % BWIDTH;
+ cury = ny % BDEPTH;
+ }
+}
+
+static void count_lifeboats(int cury, int curx, int *total, int *visible)
+/* count lifeboats visible from here */
+{
+ register int n, tot, vis;
+
+ *total = *visible = tot = vis = 0;
+ for (n = 0; n < 8; n++)
+ {
+ int ny = cury;
+ int nx = curx;
+
+ for (;;)
+ {
+ ny += yincr[n];
+ nx += xincr[n];
+
+ if (!ONBOARD(ny, nx))
+ break;
+
+ if (board[ny][nx] & S_BOATSEEN)
+ {
+ ++tot;
+ ++vis;
+ break; /* stop counting in this direction */
+ }
+
+ if (board[ny][nx] & S_LIFEBOAT)
+ {
+ ++tot;
+ break; /* stop counting in this direction */
+ }
+ }
+ }
+
+ *total = tot;
+ *visible = vis;
+}
+
+static void auto_mark(cury, curx)
+/* automatically place marks on all rays */
+{
+ int n;
+
+ for (n = 0; n < 8; n++)
+ {
+ int ny = cury;
+ int nx = curx;
+
+ for (;;)
+ {
+ ny += yincr[n];
+ nx += xincr[n];
+
+ if (!ONBOARD(ny, nx) || (board[ny][nx] & S_BOATSEEN))
+ break;
+
+ if (!(board[ny][nx] & ~S_REVERSE))
+ board[ny][nx] |= S_MARKED;
+ }
+ }
+
+ board[cury][curx] |= S_BLANKED;
+}
+
+static void drop_probe(int cury, int curx)
+/* drop a probe on the given spot */
+{
+ if (board[cury][curx] & S_LIFEBOAT)
+ {
+ board[cury][curx] |= S_BOATSEEN;
+ prompt("You found a lifeboat!");
+ beep();
+ turn++;
+ boatsfound++;
+ }
+ else if (board[cury][curx] & S_BOATSEEN)
+ {
+ prompt("This lifeboat is already visible.");
+ beep();
+ }
+ else
+ {
+ int visibles, total;
+
+ count_lifeboats(cury, curx, &total, &visibles);
+
+ if (!(board[cury][curx] & S_PROBED))
+ {
+ board[cury][curx] |= S_PROBED;
+ probes[cury][curx] = total;
+ turn++;
+ }
+ else
+ prompt("You have already probed this location.");
+
+ /* auto-mark all rays when all lifeboats on them are visible */
+ if (probes[cury][curx] == visibles)
+ auto_mark(cury, curx);
+ }
+}
+
+static bool domove(void)
+/* accept a player move */
+{
+ switch(getcoord())
+ {
+ case '?':
+ help();
+ break;
+
+ case ' ':
+ if (board[cury][curx] & S_PROBED)
+ board[cury][curx] ^= S_BLANKED;
+ else
+ board[cury][curx] ^= S_MARKED;
+ break;
+
+ case 'o':
+ dohilite = !dohilite;
+ redisplay(FALSE);
+ break;
+
+ case 'p':
+ drop_probe(cury, curx);
+ break;
+
+ case 'q':
+ revealed = TRUE;
+ redisplay(FALSE);
+ return(FALSE);
+
+ default:
+ prompt("Sorry, I don't recognize that commamd.");
+ break;
+ }
+
+ return(TRUE);
+}
+
+static bool allmarked(void)
+/* does user believe he knowa the whole board state */
+{
+ bool yes = TRUE;
+ int i, j;
+
+ for (i = 0; i < BDEPTH; i++)
+ for (j = 0; j < BWIDTH; j++)
+ if (!(board[i][j] || probes[i][j]))
+ yes = FALSE;
+ return(FALSE);
+}
+
+static int sgetc(s)
+/* get a character, restricted to a string */
+char *s;
+{
+ char *s1;
+ int ch;
+
+ (void)refresh();
+ for(;;)
+ {
+ ch = getch();
+ if (islower(ch))
+ ch = toupper(ch);
+ if (ch == CTRLC)
+ outro();
+ for (s1=s; *s1 && ch != *s1; ++s1)
+ continue;
+ if (*s1)
+ {
+ (void) addch((chtype)ch);
+ (void)refresh();
+ return(ch);
+ }
+ }
+}
+
+main(argc, argv)
+int argc;
+char *argv[];
+{
+ intro();
+ do {
+ initgame();
+ redisplay(TRUE);
+
+ while (boatsfound < LIFEBOATS && !allmarked() && domove())
+ continue;
+
+ redisplay(FALSE); /* force found count to be updated */
+ prompt("Want to play again [yn]? ");
+ } while
+ (sgetc("YN") == 'Y');
+ outro();
+ /*NOTREACHED*/
+}
+
+/* galaxis.c ends here */