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+<?xml version="1.0" encoding="ISO-8859-1"?>
+<!DOCTYPE refentry PUBLIC "-//OASIS//DTD DocBook XML V4.1.2//EN"
+ "http://www.oasis-open.org/docbook/xml/4.1.2/docbookx.dtd">
+<!-- lifted from troff+man by doclifter -->
+<refentry id='ski6'>
+<refmeta>
+<refentrytitle>SKI</refentrytitle>
+<manvolnum>6</manvolnum>
+<refmiscinfo class='date'>14 October 1990</refmiscinfo>
+</refmeta>
+<refnamediv id='name'>
+<refname>ski</refname>
+<refpurpose>an unusual skiing simulation game</refpurpose>
+</refnamediv>
+<refsynopsisdiv id='synopsis'>
+<cmdsynopsis>
+ <command>ski</command>
+</cmdsynopsis>
+</refsynopsisdiv>
+
+
+<refsect1 id='description'><title>DESCRIPTION</title>
+
+<para>Imagine you are skiing down an infinite slope, facing such
+hazards as trees, ice, bare ground, and the Yeti, — a horrible
+monster! Each turn moves you one screen row downhill. Unfortunately,
+you have to put your jet-powered skis on backwards, so you can't see
+ahead where you are going; only behind where you have been.</para>
+
+<para>However, you can turn to either side, jump or hop through the air,
+teleport through hyperspace, launch nuclear ICBMs, and cast spells to call the
+Fire Demon. And since the hazards occur in patches, you can skillfully
+out-maneuver them.</para>
+
+<para>You ski until something bad happens to you. Your final score is based on
+how far you have skiied, how many jumps you made, how many Snomen have melted
+during your run, and how healthy you are when are finished.</para>
+
+<para>These characters represent the things that you see on the slope
+behind you:</para>
+
+<variablelist remap='IP'>
+ <varlistentry>
+ <term>I</term>
+ <listitem>
+<para>This is where you are.</para>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term>.</term>
+ <listitem>
+<para>This is normal snow — always completely safe to ski on.</para>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term>Y</term>
+ <listitem>
+<para>These are trees. If you try to ski through trees, you might hit
+one and get hurt!</para>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term>' '</term>
+ <listitem>
+<para>A space represents bare ground with no snow on it. If you try
+to ski on dirt, you could fall down....</para>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term>#</term>
+ <listitem>
+<para>This is ice. When you are on ice, you can't turn, and you might slip and
+fall down.</para>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term>A</term>
+ <listitem>
+<para>This is the Yeti! As soon as he crawls out of a Snobank, he
+will lumber directly towards you at one space per turn, and if he gets
+within one space of you, he will grab you and beat you up! However,
+he has trouble moving through trees. Steer clear from the Yeti, and
+he will melt after a while, since it is a sunny day. If you jump over
+him, your jet-powered skis will help melt him. You can also melt him
+with nuclear ICBMs, or call the Fire Demon who will cook him, but once
+a Yeti melts, another one always shows up after a while. The Yeti
+doesn't understand about the edges of the slope either, so you can
+just cross them to get away from him! And since he is slower than
+you, you can try to ski right past him before he can grab you!</para>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term>*</term>
+ <listitem>
+<para>This represents a nuclear ICBM that you launched. You launch
+them from your backpack, and they zoom right at the Yeti.</para>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term>D</term>
+ <listitem>
+<para>This is the Fire Demon, who is always your friend unless you
+call him a bad name and he gets mad at you.</para>
+ </listitem>
+ </varlistentry>
+</variablelist>
+
+<para>These are your commands. You can type any one of these letters
+when you have the "?" prompt on the end of the slope line, or just hit
+a return to do nothing this turn.</para>
+
+<variablelist remap='IP'>
+ <varlistentry>
+ <term>R</term>
+ <listitem>
+<para>Turn to the right. If you were going straight down, this will
+make you go one space to the right every turn. If you type "R" again,
+then you will go two spaces to the right every turn. If you type "L"
+the next turn, you will again be going one space to the right every
+turn. Remember that you can't turn when you are on ice, and if you go
+off the edge of the slope you come back into the other edge. You
+travel farther while you are going sideways, so you get a better score
+if you slalom to the side a lot, but you can never go sideways more
+than five spaces per turn.</para>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term>L</term>
+ <listitem>
+<para>Turn left. Exactly the same as turning right, but totally
+opposite.</para>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term>J</term>
+ <listitem>
+<para>Jump. When jumping, you don't have the "?" on the right for each
+line you jump over, so you can't enter a command for it. You can't
+fall, hit trees, or get grabbed by the Yeti while jumping, but
+you might land badly and get hurt.
+Since the Yeti moves one space toward you each turn, you
+have to be going at least two spaces per turn sideways to jump
+over him without getting grabbed when you land, but your jet-powered
+skis may melt the Yeti while you're jumping over him.</para>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term>H</term>
+ <listitem>
+<para>Hop. A hop is half a jump.</para>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term>T</term>
+ <listitem>
+<para>Teleport through hyperspace. This transports you to somewhere
+else on the slope, but you might materialize way up in the air and
+fall down.</para>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term>I</term>
+ <listitem>
+<para>Launch ICBM with nuclear warhead. If your backpack is working well,
+an ICBM will be launched from it towards the Yeti, travelling at
+three spaces per turn. Launching ICBMs is dangerous, but once one is
+going, it can't hurt you. If it is launched and loses its negative-infrared
+lock on the Yeti, it self-destructs.</para>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term>D</term>
+ <listitem>
+<para>Cast spell to summon the Fire Demon to this material plane. If
+the alternate universes are in a synchronous phase, the Fire Demon
+will appear somewhere on the slope, and move to attack the Yeti at
+one space per turn, but if something goes wrong while casting this
+spell, the Fire Demon might get mad and decide to go for you instead
+of the Yeti! If there is no Yeti around, the Fire Demon will soon
+get bored and go home. If you don't like where the Fire Demon showed
+up, you can try to recast this spell, so that he will appear somewhere
+else.</para>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term>!</term>
+ <listitem>
+<para>Spawn an invisible monster called a UNIX shell. You may type to
+the shell; it will do strange things with your input, opening a space
+warp in the middle of the ski-slope to display them at you. The shell
+monster is polite; when it is done, you will be deposited back on your
+slope exactly where you were before.</para>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term>?</term>
+ <listitem>
+<para>Display command help.</para>
+ </listitem>
+ </varlistentry>
+</variablelist>
+
+<!-- Correspondence: resumix!stevans@decwrl.dec.com -->
+
+<para>Good luck, and happy skiing!</para>
+</refsect1>
+
+<refsect1 id='author'><title>AUTHOR</title>
+<para>Mark Stevans, for Roy's Games, Inc.
+Color support and the invisible shell monster by Eric S. Raymond
+<email>esr@thyrsus.com</email>.</para>
+
+<para>This document describes <application>Ski!</application> Version
+6.2 of December, 2003 (modified for color support by ESR).</para>
+</refsect1>
+
+<refsect1 id='diagnostics'><title>DIAGNOSTICS</title>
+<para>None.</para>
+</refsect1>
+
+<refsect1 id='bugs'><title>BUGS</title>
+<para>None known.</para>
+</refsect1>
+</refentry>
+