The computer will have a hard time on this sort of map
as it will try and produce lots of troop transports,
which are fairly useless.
+.P
+There is one other option.
+.TP
+.BI \-S interval\^
+.P
+sets the \fIsave interval\fR for the game (default is 10). Once per
+\fIinterval\fR turns the game state will be automatically saved after
+your move. It will be saved in any case when you change modes or
+do various special things from command mode, such as `M' or `N'.
.SH INTRODUCTION
Empire is a war game played between you and the user. The world
on which the game takes place is a square rectangle containing cities,
Display a sector on the screen.
.TP
.B Quit
-Quit the game. (Note that your game will be saved in 'empsave.dat'
-after each command you give, and after each move you make.)
+Quit the game.
.TP
.B Restore
-Restore the game from empsave.dat. (Currently, this command is useless
-since the game is restored when the program first starts up, and the
-game is saved after each move.)
+Restore the game from empsave.dat.
.TP
.B Save
-Save the game in empsave.dat. (Currently, this command is useless
-since the game is saved after each of your commands and after each move.)
+Save the game in empsave.dat.
.TP
.B Trace
This command toggles a flag. When the flag is set,