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+ Blue Moon
+ by Tim Lister and Eric S. Raymond
+
+This simple game includes complete instructions on the game screen. It needs
+to be linked with an SVr4-compatible curses. For best results, use the
+freeware ncurses distributed with Linux.
+
+READ.ME -- this file
+Makefile -- how to build it
+blue.c -- my spiffy ncurses version
+blue.c.orig -- Tim Lister's original, for comparison purposes
+blue.6 -- a brief manual page
+
+ Eric S. Raymond
+ esr@snark.thyrsus.com
+ (WWW: http://www.thyrsus.com/~esr/home.html)
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+.TH BLUE 6 "Nov 31 1994"
+.SH NAME
+blue \- Blue Moon
+.SH SYNOPSIS
+blue
+.SH DESCRIPTION
+This 52-card solitaire starts with the entire deck shuffled and dealt
+out in four rows. The aces are then moved to the left end of the layout,
+making 4 initial free spaces. You may move to a space only the card that
+matches the left neighbor in suit, and is one greater in rank. Kings are
+high, so no cards may be placed to their right (they create dead spaces).
+.P
+When no moves can be made, cards still out of sequence are reshuffled
+and dealt face up after the ends of the partial sequences, leaving a card
+space after each sequence, so that each row looks like a partial sequence
+followed by a space, followed by enough cards to make a row of 14.
+.P
+A moment's reflection will show that this game cannot take more than 13
+deals. A good score is 1-3 deals, 4-7 is average, 8 or more is poor.
+.SH AUTHORS
+Originally written by Tim Lister. Visual user interface and color support by
+Eric S. Raymond <esr@snark.thyrsus.com>. The ncurses version was written in
+November 1994. See http://www.thyrsus.com/~esr/home.html for updates, also
+other software and resources by ESR.