From: Eric S. Raymond Date: Wed, 20 Oct 2010 04:04:14 +0000 (-0400) Subject: Belated checking of README, which had never happened to get RCSed. X-Git-Tag: 6.6~2 X-Git-Url: http://thyrsus.com/gitweb/?a=commitdiff_plain;h=057f8cf666c4ef1eb79b9dcee9233099d46b6b9f;p=ski.git Belated checking of README, which had never happened to get RCSed. --- diff --git a/README b/README new file mode 100644 index 0000000..7ee7497 --- /dev/null +++ b/README @@ -0,0 +1,30 @@ + ski, a fun and silly game + +Imagine you are skiing down an infinite slope, facing such hazards as +trees, ice, bare ground, and the man-eating Yeti! Unfortunately, +you have put your jet-powered skis on backwards, so you can't see +ahead where you are going; only behind where you have been. However, +you can turn to either side, jump or hop through the air, teleport +through hyperspace, launch nuclear ICBMs, and cast spells to call the +Fire Demon. And since the hazards occur in patches, you can +skillfully outmaneuver them. A fun and very silly game that proves +you don't need fancy graphical user interfaces to have a good time. + +This is a Python reimplementation of a C game from 1990, with on-line +help added. The original was by Mark Stevans, this implementation is +released under open-source terms by Eric S. Raymond. + +The internals of this game are actually kind of interesting. The terrain +generator is a simple cellular automaton that generates crude 2D fractals. + +See + http://www.catb.org/~esr/ski/ + +for updates and related resources. + +On 15 May 2006 Mark Stevans wrote: +>Just wanted to thank you. Very nice port, love the full-color +>graphics. Originally it was FORTRAN on DEC-10's, ported to C around +>1981. Your Python version should keep Ski! viable for another 10-20 +>years, but I might try to put up a Ruby version for the heck of it.... +