From: Eric S. Raymond Date: Sun, 14 Dec 2014 22:03:24 +0000 (-0500) Subject: Integrate 48x48 icon. X-Git-Tag: 1.13~1 X-Git-Url: http://thyrsus.com/gitweb/?a=commitdiff_plain;h=4ecd322278ee9aa77d5cf1d86a693dc87371f01b;p=vms-empire.git Integrate 48x48 icon. --- diff --git a/BUGS b/BUGS index e2fecd3..9d2c311 100644 --- a/BUGS +++ b/BUGS @@ -176,7 +176,7 @@ would not be very useful on a world with only 10% water. (Still, there are checks to prevent ships from being built in inappropriate cities, so this may not be too much of a problem.) -Potentially, the computer should use a more dynamic alogorithm +Potentially, the computer should use a more dynamic algorithm where it "notices" that certain kinds of pieces are going to be need in the near future and then builds these things. I've no ideas in this area for concrete algorithms, however. diff --git a/control b/control index 3124532..19c1142 100644 --- a/control +++ b/control @@ -23,6 +23,6 @@ XBS-Ohloh-URL: https://www.ohloh.net/p/vms-empire XBS-Freecode-Tags: Games/Entertainment -XBS-Logo: empire-logo.png +XBS-Logo: vms-empire.png XBS-VC-Tag-Template: %(version)s diff --git a/empire-logo.png b/empire-logo.png deleted file mode 100644 index 57c4efc..0000000 Binary files a/empire-logo.png and /dev/null differ diff --git a/vms-empire.desktop b/vms-empire.desktop new file mode 100644 index 0000000..0c0b523 --- /dev/null +++ b/vms-empire.desktop @@ -0,0 +1,9 @@ +[Desktop Entry] +Name=VMS Empire +GenericName=VMS Empire +Comment=Simulation of a full-scale war between two emperors +Icon=vms-empire +Exec=vms-empire +Type=Application +Categories=Game;StrategyGame; +Terminal=true diff --git a/vms-empire.png b/vms-empire.png new file mode 100644 index 0000000..5ab6e24 Binary files /dev/null and b/vms-empire.png differ