From: Eric S. Raymond Date: Tue, 25 Jul 2006 15:21:01 +0000 (+0000) Subject: Documentation improvements. X-Git-Tag: 1.8~16 X-Git-Url: http://thyrsus.com/gitweb/?a=commitdiff_plain;h=53537f0cd7d3d183150dcdca1090027e9cf7c67b;p=vms-empire.git Documentation improvements. --- diff --git a/vms-empire.6 b/vms-empire.6 index 9a8113f..d43a5f0 100644 --- a/vms-empire.6 +++ b/vms-empire.6 @@ -1,4 +1,4 @@ -.\" $Id: empire.6,v 1.3 2000/07/28 05:12:50 esr Exp $ - (c) Copyright 1987, 1988 Chuck Simmons */ +.\" $Id: vms-empire.6,v 1.4 2002/08/01 18:58:22 esr Exp esr $ - (c) Copyright 1987, 1988 Chuck Simmons */ .\" .\" Copyright (C) 1987, 1988 Chuck Simmons .\" @@ -630,18 +630,21 @@ play better when the "difficulty level" is low. The reason for this is that the computer is forced to move armies to multiple continents early in the game. .SH HISTORY -Apparently, this game was originally written outside of Digital, -probably at a university. The game was ported to DEC's VAX/VMS -from the TOPS-10/20 FORTRAN sources available around fall 1979. -The original authors listed in my old documentation are -Mario DeNobili and Thomas N. Paulson. -Support for different terminal types was added by Craig Leres. +According to +.UR http://www.classicempire.com/history.html +A Brief History of Empire +.UE +This game was written by Walter Bright sometime in the early 1970s +while he was a student at Caltech. A copy leaked out of Caltech and +was ported to DEC's VAX/VMS from the TOPS-10/20 FORTRAN sources +available around fall 1979. Support for different terminal types +was added by Craig Leres. .P Ed James got hold of the sources at Berkeley and converted portions of the code to C, mostly to use curses for the screen handling. He published his modified sources on the net in December 1986. Because this game ran on VMS machines for so -long, a previous version is known as VMS Empire. +long, it has been known as VMS Empire. .P In 1987 Chuck Simmons at Amdahl reverse engineered the program and wrote a @@ -665,7 +668,7 @@ move to a square that contains a satellite, but the program won't let you. Enemy satellites should not cause your pieces to awaken. .SH AUTHORS .nf -Original concept by Mario DeNobili and Thomas N. Paulson. +Original game by Walter Bright. Support for different terminal types added by Craig Leres. Curses support added by Ed James. C/Unix version written by Chuck Simmons diff --git a/vms-empire.spec b/vms-empire.spec index cba436b..830c2be 100644 --- a/vms-empire.spec +++ b/vms-empire.spec @@ -1,5 +1,5 @@ Name: vms-empire -Version: 1.7 +Version: 1.8 Release: 1 URL: http://www.catb.org/~esr/vms-empire/ Source: %{name}-%{version}.tar.gz @@ -39,6 +39,10 @@ cp vms-empire.6 "$RPM_BUILD_ROOT"%{_mandir}/man6/ %{_bindir}/vms-empire %changelog +* Tue Jul 25 2006 Eric S. Raymond - 1.8-1 +- Joe Wells's patch to enable different-sized worlds. Minor fixes to + map functions by Andrew Morrow. More on the history of the game. + * Mon Sep 27 2004 Eric S. Raymond 1.7-1 - Documentation fixes. The old empire.doc file has been replaced by the man page.