From 007ef4de5fc85a80f4f96a40ead431aff09d76ef Mon Sep 17 00:00:00 2001 From: "Eric S. Raymond" Date: Wed, 10 Jul 2002 21:07:34 +0000 Subject: [PATCH] Converted to SGML. --- blue.xml | 74 ++++++++++++++++++++++++++++++++++++++------------------ 1 file changed, 50 insertions(+), 24 deletions(-) diff --git a/blue.xml b/blue.xml index b444fa3..385ab1b 100644 --- a/blue.xml +++ b/blue.xml @@ -1,24 +1,50 @@ -.TH BLUE 6 "Nov 31 1994" -.SH NAME -blue \- Blue Moon -.SH SYNOPSIS -blue -.SH DESCRIPTION -This 52-card solitaire starts with the entire deck shuffled and dealt -out in four rows. The aces are then moved to the left end of the layout, -making 4 initial free spaces. You may move to a space only the card that -matches the left neighbor in suit, and is one greater in rank. Kings are -high, so no cards may be placed to their right (they create dead spaces). -.P -When no moves can be made, cards still out of sequence are reshuffled -and dealt face up after the ends of the partial sequences, leaving a card -space after each sequence, so that each row looks like a partial sequence -followed by a space, followed by enough cards to make a row of 14. -.P -A moment's reflection will show that this game cannot take more than 13 -deals. A good score is 1-3 deals, 4-7 is average, 8 or more is poor. -.SH AUTHORS -Originally written by Tim Lister. Visual user interface and color support by -Eric S. Raymond . The ncurses version was written in -November 1994. See http://www.ccil.org/~esr/home.html for updates, also -other software and resources by ESR. + + + +BLUE +6 +Nov 31 1994 + + +blue +Blue Moon + + + + + blue + + + + +DESCRIPTION + +This 52-card solitaire starts with the entire deck shuffled and +dealt out in four rows. The aces are then moved to the left end of +the layout, making 4 initial free spaces. You may move to a space +only the card that matches the left neighbor in suit, and is one +greater in rank. Kings are high, so no cards may be placed to their +right (they create dead spaces). + +When no moves can be made, cards still out of sequence are +reshuffled and dealt face up after the ends of the partial sequences, +leaving a card space after each sequence, so that each row looks like +a partial sequence followed by a space, followed by enough cards to +make a row of 14. + +A moment's reflection will show that this game cannot take more +than 13 deals. A good score is 1-3 deals, 4-7 is average, 8 or more is +poor. + + +AUTHORS + +Originally written by Tim Lister. Visual user interface and +color support by Eric S. Raymond <esr@snark.thyrsus.com>. The +ncurses version was written in November 1994. See http://www.ccil.org/~esr/ +for updates, also other software and resources by ESR. + + + + -- 2.43.0