From 5091245a875d0cb3dce2e923fded3600c2e8778e Mon Sep 17 00:00:00 2001 From: "Eric S. Raymond" Date: Wed, 31 Dec 2003 08:55:25 +0000 Subject: [PATCH] Document ? command. --- ski | 105 +++++++++++++++++++++++++----------------------------------- 1 file changed, 44 insertions(+), 61 deletions(-) diff --git a/ski b/ski index 5650937..2dc49c8 100755 --- a/ski +++ b/ski @@ -8,7 +8,7 @@ # Rewritten in Python # Copright 2003 by Eric S. Raymond # -""" +"""\ This is ski %s, designed by Mark Stevans, ported by Eric S. Raymond. You are hurtling down a ski slope in reverse, trying to evade the Yeti. Available commands are: @@ -17,10 +17,12 @@ Available commands are: j = jump h = hop t = teleport Enter = keep skiing i = launch ICBM d = summon Fire Demon + ! = interpret line as shell command and execute. + ? = print this help message. """ -version='6.1' +version='6.2' import time, random, curses, copy, sys, os REP_SNOW = '.' @@ -34,106 +36,90 @@ REP_DEMON = 'D' terrain_key = [ "Terrain types: ", -REP_SNOW, -" = snow ", -REP_TREE, -" = tree ", -REP_GROUND, -" = bare ground ", -REP_ICE, -" = ice\n\ +REP_SNOW, " = snow ", +REP_TREE, " = tree ", +REP_GROUND, " = bare ground ", +REP_ICE, " = ice\n\ Creatures: ", -REP_PLAYER, -" = player ", -REP_YETI, -" = yeti ", -REP_ICBM, -" = ICBM ", -REP_DEMON, -" = fire demon"] +REP_PLAYER, " = player ", +REP_YETI, " = yeti ", +REP_ICBM, " = ICBM ", +REP_DEMON, " = fire demon"] # Length of line LINE_LEN = 70 -# "MIN_YETI_APPEARANCE_DISTANCE" is the minimum distance from the player -# at which a new Yeti may appear. +# Minimum distance from the player at which a new Yeti may appear. MIN_YETI_APPEARANCE_DISTANCE = 3 -# "LEVEL_MULTIPLIER" is a constant multiplied into the first element of the -# cellular growth automaton probability array with each passing level. +# Constant multiplied into the first element of the cellular growth +# automaton probability array with each passing level. LEVEL_MULTIPLIER = 1.01 -# "MAX_HORIZONTAL_PLAYER_SPEED" defines the absolute value of the maximum -#horizontal player speed. +# Absolute value of maximum horizontal player speed. MAX_HORIZONTAL_PLAYER_SPEED = 5 -# "PROB_SKIS_MELT_YETI" is the probability that the player's jet-powered -# skis will melt the Yeti during each turn in which the player is jumping -# over the Yeti. +# Probability that the player's jet-powered skis will melt the Yeti +# during each turn in which the player is jumping over the Yeti. PROB_SKIS_MELT_YETI = 20.0 -# "PROB_SPONTANEOUS_MELT" is the probability that the Yeti melts -# spontaneously during any given turn. +# Probability that the Yeti melts spontaneously during any given turn. PROB_SPONTANEOUS_MELT = 1.0 -# "ICBM_SPEED" is the horizontal speed of an ICBM. +# Horizontal speed of an ICBM. ICBM_SPEED = 3 -# "ICBM_RANGE" is the horizontal Yeti lethality range of the ICBM. +# Horizontal Yeti lethality range of the ICBM. ICBM_RANGE = 2 -# "DEMON_RANGE" is the horizontal Yeti lethality range of the demon. +# Horizontal Yeti lethality range of the demon. DEMON_RANGE = 1 -# "ICBM_SPEED" is the maximum horizontal speed of an ICBM. +# Horizontal maximum speed of an ICBM. DEMON_SPEED = 1 -# "PROB_BAD_SPELL" is the probability that the "Incant Fire Demon" spell will -# be bad during each incantation. +# Probability that the "Incant Fire Demon" spell will go wrong. PROB_BAD_SPELL = 10.0 -# "PROB_BAD_TELEPORT" is the probability that the teleportation device will -# fail to safely teleport the player during each application. +# Probability that a teleport will go wrong. PROB_BAD_TELEPORT = 10.0 -# "PROB_BAD_ICBM" is the probability that a nuclear ICBM will detonate in -# the player's backpack during each launch. +# Probability that ICBM will detonate in the player's backpack during launch. PROB_BAD_ICBM = 30.0 -# "PROB_SLIP_ON_ICE" is the probability that the player will slip on the ice -# and fall down for each turn during which the player is skiiing on ice. +# Probability that the player will slip on the ice and fall down for +# each turn during which the player is skiiing on ice. PROB_SLIP_ON_ICE = 2.0 -# "PROB_FALL_ON_GROUND" is the probability that the player will fall down -# for each turn during which the player is skiiing on bare ground. +# Probability that the player will fall down for each turn during +# which the player is skiiing on bare ground. PROB_FALL_ON_GROUND = 10.0 -# "PROB_HIT_TREE" is the probability that the player will hit a tree in +# Probability that the player will hit a tree in # each turn during which the player is skiiing past a tree. PROB_HIT_TREE = 25.0 -# "PROB_BAD_LANDING" is the probability that the player will land badly and +# Probability that the player will land badly and # fall down during a landing from a jump or hop. PROB_BAD_LANDING = 3.0 -# "POINTS_PER_JUMP" is the number of points awarded to the player for the -# successful completion of one jump. For scoring purposes, a hop is -# considered to consist of exactly one half-jump. +# Number of points awarded to the player for the successful completion +# of one jump. For scoring purposes, a hop is considered to consist +# of exactly one half-jump. POINTS_PER_JUMP = 20 -# "POINTS_PER_METER" is the number of points awarded to the player for each -# meter of horizontal or vertical motion during each turn. +# Number of points awarded to the player for each meter of horizontal +# or vertical motion during each turn. POINTS_PER_METER = 1 -# "POINTS_PER_MELTED_YETI" is the number of points awarded to the player -# for each Yeti that melts during the course of the game, regardless of -# whether the player passively caused the Yeti to melt by luring him from a -# snowbank, or actively melted the Yeti using his skis, an ICBM, or with -# the assistance of the Fire Demon. +# Number of points awarded to the player for each Yeti that melts +# during the course of the game, regardless of whether the player +# passively caused the Yeti to melt by luring him from a snowbank, or +# actively melted the Yeti using his skis, an ICBM, or with the +# assistance of the Fire Demon. POINTS_PER_MELTED_YETI = 100 -# "POINTS_PER_INJURY_DEGREE" is number of pints docked from your score -# for each degree of injury. +# Number of pints docked from your score for each degree of injury. POINTS_PER_INJURY_DEGREE = -40 # The injury categories. @@ -542,7 +528,7 @@ if __name__ == "__main__": reset = curses.tigetstr("sgr0") or "" terrain_key = colorize(terrain_key) - print "SKI! Version 6.1. Type ? for help.\n" + print "SKI! Version %s. Type ? for help." % version world = SkiWorld() player = SkiPlayer() @@ -559,6 +545,3 @@ if __name__ == "__main__": print "\nBye!" # end - - - -- 2.43.0