From 56597515d5f33aa0eafa3a9fd1d606febdd2ad80 Mon Sep 17 00:00:00 2001 From: "Eric S. Raymond" Date: Thu, 29 Mar 1990 23:36:04 +0000 Subject: [PATCH] Color & save-interval implementation. --- vms-empire.6 | 19 ++++++++++++------- 1 file changed, 12 insertions(+), 7 deletions(-) diff --git a/vms-empire.6 b/vms-empire.6 index f194d6f..003b96a 100644 --- a/vms-empire.6 +++ b/vms-empire.6 @@ -53,6 +53,15 @@ This produces a map with lots of land and a few lakes. The computer will have a hard time on this sort of map as it will try and produce lots of troop transports, which are fairly useless. +.P +There is one other option. +.TP +.BI \-S interval\^ +.P +sets the \fIsave interval\fR for the game (default is 10). Once per +\fIinterval\fR turns the game state will be automatically saved after +your move. It will be saved in any case when you change modes or +do various special things from command mode, such as `M' or `N'. .SH INTRODUCTION Empire is a war game played between you and the user. The world on which the game takes place is a square rectangle containing cities, @@ -401,17 +410,13 @@ Give the computer the number of free moves you specify. Display a sector on the screen. .TP .B Quit -Quit the game. (Note that your game will be saved in 'empsave.dat' -after each command you give, and after each move you make.) +Quit the game. .TP .B Restore -Restore the game from empsave.dat. (Currently, this command is useless -since the game is restored when the program first starts up, and the -game is saved after each move.) +Restore the game from empsave.dat. .TP .B Save -Save the game in empsave.dat. (Currently, this command is useless -since the game is saved after each of your commands and after each move.) +Save the game in empsave.dat. .TP .B Trace This command toggles a flag. When the flag is set, -- 2.43.0