From 89f032c940d7d28651fdf79e4522315d257eaf9f Mon Sep 17 00:00:00 2001 From: "Eric S. Raymond" Date: Sat, 3 Jan 2004 05:03:35 +0000 Subject: [PATCH] Function name change. --- ski | 30 +++++++++++++++--------------- 1 file changed, 15 insertions(+), 15 deletions(-) diff --git a/ski b/ski index 95649d0..4dff59d 100755 --- a/ski +++ b/ski @@ -104,7 +104,7 @@ colordict = { REP_DEMON : curses.COLOR_RED } -def prob(X): +def percent(X): return (random.randint(0, 9999) / 100.0) <= (X) def exists(X): return X != None @@ -194,13 +194,13 @@ class SkiWorld: # Generate this character of the next level based upon # the characteristics of the nearby characters on the # current level. - if prob(self.prob_tree[num_nearby_trees]) and \ + if percent(self.prob_tree[num_nearby_trees]) and \ ((i != self.player_pos) or (num_nearby_trees > 0)): self.slope[i] = REP_TREE - elif prob(self.prob_ice[num_nearby_ice]) and \ + elif percent(self.prob_ice[num_nearby_ice]) and \ ((i != self.player_pos) or (num_nearby_ice > 0)): self.slope[i] = REP_ICE - elif prob(self.prob_ground[num_nearby_ground]) and \ + elif percent(self.prob_ground[num_nearby_ground]) and \ ((i != self.player_pos) or (num_nearby_ground > 0)): self.slope[i] = REP_GROUND else: @@ -221,7 +221,7 @@ class SkiWorld: self.gen_next_slope(self) # If there is no Yeti, one might be created. - if not exists(self.yeti) and prob(self.prob_yeti_appearance): + if not exists(self.yeti) and percent(self.prob_yeti_appearance): # Make sure that the Yeti does not appear too # close to the player. while True: @@ -241,8 +241,8 @@ class SkiWorld: # or he may spontaneously melt. Otherwise move him towards the player. # If there is a tree in the way, the Yeti is blocked. if exists(self.yeti): - if (self.nearby(self.yeti) and prob(PROB_SKIS_MELT_YETI)) \ - or prob(PROB_YETI_MELT): + if (self.nearby(self.yeti) and percent(PROB_SKIS_MELT_YETI)) \ + or percent(PROB_YETI_MELT): self.yeti = None player.num_snomen_melted += 1 @@ -276,7 +276,7 @@ class SkiWorld: else: self.demon_pos -= DEMON_SPEED else: - if prob(25.0): + if percent(25.0): self.demon_pos = None # If there is a Yeti and an ICBM on the slope, the Yeti @@ -373,19 +373,19 @@ class SkiPlayer: def check_obstacles(self, world): # If we are just landing after a jump, we might fall down. - if (self.jump_count == 0) and prob(PROB_BAD_LANDING): + if (self.jump_count == 0) and percent(PROB_BAD_LANDING): self.__accident("Whoops! A bad landing!", LIGHT_INJURY) # If there is a tree in our position, we might hit it. - if (world.terrain() == REP_TREE) and prob(PROB_HIT_TREE): + if (world.terrain() == REP_TREE) and percent(PROB_HIT_TREE): self.__accident("Oh no! You hit a tree!", SEVERE_INJURY) # If there is bare ground under us, we might fall down. - if (world.terrain() == REP_GROUND) and prob(PROB_FALL_ON_GROUND): + if (world.terrain() == REP_GROUND) and percent(PROB_FALL_ON_GROUND): self.__accident("You fell on the ground!", MODERATE_INJURY) # If we are on ice, we might slip. - if (world.terrain() == REP_ICE) and prob(PROB_SLIP_ON_ICE): + if (world.terrain() == REP_ICE) and percent(PROB_SLIP_ON_ICE): self.__accident("Oops! You slipped on the ice!",SLIGHT_INJURY) # If there is a Yeti next to us, he may grab us. @@ -436,19 +436,19 @@ class SkiPlayer: self.num_jumps_attempted += 0.5 break elif cmd == 'T': # Attempt teleportation - if prob(PROB_BAD_TELEPORT): + if percent(PROB_BAD_TELEPORT): self.__accident("You materialized 25 feet in the air!", SLIGHT_INJURY) world.player_pos = self.teleport() break elif cmd == 'I': # Launch backpack ICBM - if prob(PROB_BAD_ICBM): + if percent(PROB_BAD_ICBM): self.__accident("Nuclear blast in your backpack!", SEVERE_INJURY) world.icbm_pos = world.player_pos break elif cmd == 'D': # Incant spell for fire demon - if prob(PROB_BAD_SPELL): + if percent(PROB_BAD_SPELL): self.__accident("A bad spell -- the demon grabs you!", MODERATE_INJURY) world.demon_pos = world.teleport() -- 2.43.0