From c9d22bf49488125f61221dd5241a6b1b7d75e837 Mon Sep 17 00:00:00 2001 From: "Eric S. Raymond" Date: Wed, 10 Jul 2002 22:30:56 +0000 Subject: [PATCH] First cut at SGML. --- bs.xml | 113 +++++++++++++++++++++++++++++++++++---------------------- 1 file changed, 70 insertions(+), 43 deletions(-) diff --git a/bs.xml b/bs.xml index 5f354bc..2707b21 100644 --- a/bs.xml +++ b/bs.xml @@ -1,48 +1,75 @@ -.TH BATTLESHIPS 6 "Nov 15 1993" -.SH NAME -bs \- battleships game -.SH SYNOPSIS -bs [ -b | -s ] [ -c ] -.SH DESCRIPTION -This program allows you to play the familiar Battleships game against the -computer on a 10x10 board. The interface is visual and largely -self-explanatory; you place your ships and pick your shots by moving the -cursor around the `sea' with the rogue/hack motion keys hjklyubn. If -your UNIX has a modern (non-BSD) curses, your arrow keys will also work. -.PP -Note that when selecting a ship to place, you must type the capital letter -(these are, after all, capital ships). During ship placement, the `r' command -may be used to ignore the current position and randomly place your currently -selected ship. The `R' command will place all remaining ships randomly. The ^L -command (form feed, ASCII 12) will force a screen redraw). -.PP -The command-line arguments control game modes. - -.nf + + + +BATTLESHIPS +6 +Nov 15 1993 + + +bs +battleships game + + + + + + bs -b -s + -c + + + + +DESCRIPTION + +This program allows you to play the familiar Battleships game +against the computer on a 10x10 board. The interface is visual and +largely self-explanatory; you place your ships and pick your shots by +moving the cursor around the `sea' with the rogue/hack motion keys +hjklyubn. If your UNIX has a modern (non-BSD) curses, your arrow keys +will also work. + +Note that when selecting a ship to place, you must type the +capital letter (these are, after all, capital ships). During ship +placement, the `r' command may be used to ignore the current position +and randomly place your currently selected ship. The `R' command will +place all remaining ships randomly. The ^L command (form feed, ASCII +12) will force a screen redraw). + +The command-line arguments control game modes. + + -b selects a `blitz' variant -s selects a `salvo' variant -c permits ships to be placed adjacently -.fi - -The `blitz' variant allows a side to shoot for as long as it continues to -score hits. -.PP -The `salvo' game allows a player one shot per turn for each of his/her ships -still afloat. This puts a premium scoring hits early and knocking out some -ships and also makes much harder the situation where you face a superior force -with only your PT-boat. -.PP -Normally, ships must be separated by at least one square of open water. The --c option disables this check and allows them to close-pack. -.PP -The algorithm the computer uses once it has found a ship to sink is provably -optimal. The dispersion criterion for the random-fire algorithm may not be. -.SH AUTHORS -Originally written by one Bruce Holloway in 1986. Salvo mode added by Chuck A. -DeGaul (cbosgd!cad). Visual user interface, `closepack' option, code rewrite -and manual page by Eric S. Raymond August -1989. Keypad support and ANSI/POSIX conformance, November '93. See -http://www.ccil.org/~esr/home.html for updates, -also other software and resources by ESR. + + +The `blitz' variant allows a side to shoot for as long as it continues to +score hits. + +The `salvo' game allows a player one shot per turn for each of +his/her ships still afloat. This puts a premium scoring hits early +and knocking out some ships and also makes much harder the situation +where you face a superior force with only your PT-boat. + +Normally, ships must be separated by at least one square of open +water. The -c option disables this check and allows them to +close-pack. + +The algorithm the computer uses once it has found a ship to sink +is provably optimal. The dispersion criterion for the random-fire +algorithm may not be. + + +AUTHORS + +Originally written by one Bruce Holloway in 1986. Salvo mode +added by Chuck A. DeGaul (cbosgd!cad). Visual user interface, +`closepack' option, code rewrite and manual page by Eric S. Raymond +<esr@snark.thyrsus.com> August 1989. Keypad support and +ANSI/POSIX conformance, November '93. See http://www.ccil.org/~esr/ +for updates, also other software and resources by ESR. + + -- 2.43.0